void Team::PrintRoster()
{
for(int i=0; i<M_nCount; i++)
{
//display what? m_ppRoster[i]; (-> GetHRs())
//(-> pointer notation to reference the pointer, as opposed to the dot)
Team::Team()
{
m_nCount = 0;
m_ppRoster = new Player*[25];
Team :: ~Team()
{
for(int i=0; i,m_nCount, i++)
{
delete m_ppRoster[1]; //deletes player objects
}
delete [] m_ppRoster; //deletes the pointer pointing to the player objects